Model import and scene creation

Getting Started with eCorpus

eCorpus is open-source software designed to preserve, annotate, and share 3D models. This series of tutorials is intended to help you explore the features of eCorpus as a user, editor, and administrator.

Exploring an eCorpus Scene

Table of Contents

Preparing an eCorpus Scene

Create an eCorpus Scene

How to Generate and Upload Your 3D Model

To upload a 3D model to your eCorpus account, go to the main page of your database, accessible by clicking the logo in the top-left corner.

homepage illustration

At the top-left, open the “Tools” tab, which contains 3 buttons. Click “Create a Scene” to open the eCorpus scene creation settings.

scene creation settings

Click “Choose a File” to open a pop-up and select the file to upload from your computer.

Next, name your scene (avoid special characters as the name appears in the URL), select the default language, and click “Create Scene” to begin uploading your 3D model.

Manage Scene Options

After uploading your 3D model, prepare your scene by setting editing collaborators, language, license, and key metadata (author, location, creation date, etc.).

scene import illustration

Once uploaded, your scene appears under “My Scenes” with a default wireframe cube thumbnail and two clickable buttons below it.

The View Button

view button illustration

This opens your 3D scene in view-only mode.

The Edit Button

edit button illustration

This opens the scene in edit mode, allowing you to add or modify content. In the editor, you’ll first see the central “Explorer” window with your imported model. Use your mouse to change the viewing angle. For more details, see Scene Setup Essentials.

Manage Scene Permissions

scene management illustration

To manage permissions, click on the scene name. Under “Access Rights”, you’ll find a list of users and their permissions.

access rights illustration

Permission levels:

Users:

To assign rights to a specific user, enter their exact username and click “+”.

user rights illustration

You’ll also see four buttons on the left:

Edit

Opens the editor. See Scene Setup Essentials.

View

Opens the scene in viewer mode.

Download the Scene

Downloads a .zip containing:

Useful for:

History

Shows the full edit history. You can restore a previous version by hovering over a step and clicking “Restore”.

history illustration

Note: Restoring does not delete changes; it adds new entries to revert the scene to its previous state.

Add Scene to a Collection

You can organize scenes into collections using Tags.

At the top right of the Access Rights panel, click “Edit Tags” to assign or create tags.

tag creation illustration

Scene Setup Essentials

Quick Overview of Voyager Story Interface

To edit your scene
To explore your scene

basic controls

illustration importation

You will notice that the scene name is displayed at the top left of this window. To change it, you need to go to the window on the far left, in “Collection” (the window displays “Navigator” by default).

illustration importation

Here you can change the language of the scene, its title and the introduction which will be displayed in pop-up each time a user opens the scene. Changing the language will add a new language to the scene and will not remove changes made to the original language.

You can therefore have several languages ​​on the same stage.

illustration importation

To save your changes click on the “Save” button at the top right.

Create a thumbnail picture

To create a thumbnail of your 3D scene, go to the “Capture” tab, just below the “Explore” window.

illustration importation

Once the tab is clicked, you will notice new options at the very bottom left of your screen. In “Scene State”, click on the “Capture” button so that the editor takes a “photo” of the scene in its current state. illustration importation

A preview is then updated in the “Preview”. Do not hesitate to orient your object differently and move it if necessary. You can repeat the capture as many times as necessary.

illustration importation

Once you are satisfied with the image, you can save it by clicking on the “Save” button below the “Capture” button.

Be careful, saving the scene without having saved the thumbnail in the Capture tab is not enough, you risk losing your thumbnail image.

Center your model automatically

When importing your 3D model, the model location may not be correct. If you notice that your model is off-center in the scene, or that its center of rotation does not seem correct, you can correct its location via the “Pose” tab, at the top of the Explorer. illustration importation

By clicking on “Pose” you will notice a change in the Explorer. The 3D view is now divided into 4 planes, showing a 3/4 view, a top view, a side view, and finally a front view of your scene.

You will also notice the appearance of a virtual grid. This grid only serves as a guide to reposition your model, so it will not appear on your final scene.

The center of this grid corresponds to the center of rotation of the scene. We therefore advise you to reposition your object so that its center of rotation is placed in the center of this grid.

illustration importation

You can easily recenter your model, simply click on the “Center” button, to the far right of the tab.

Auto-recentering may not be enough to resolve placement issues. To reposition your model manually, simply change the values ​​in the Position slots.

An advanced tutorial on editing your object’s pivot point will soon be available on the platform.

Learn More

If you want to learn more about eCorpus features, you can visit this guide: Create Annotations.